![]() ![]() ![]() Knowing that even a film would fail to capture it. It is interesting to play in a universe and immerse yourself before you illustrate any of those characters in a graphic novel, knowing that sometimes you’re adapting an almost perfect story already. We know and remember those mythologies, and we look at those games as the perfect apex of what you could be immersed in, and any films as mostly poor adaptations of those games. Now, we have games that unfold, and stories that we can be a part of as we play.ĭead Space - and the games for the last ten or fifteen years - are becoming part of our collective consciousness. Before that, we had books and movies, but those fantasy and fictional worlds were very infrequently translated to film, which at the time were the apex of where you could go. Games are really the big franchises of our generation: the new mythology. See our wiki for past AMAs.Destructoid: What excites you most about working with the Dead Space IP?Ĭhristopher Shy: Well, the fact that I can be a small part of such an incredible franchise from its infancy, to start with. If you would like to mask a potential spoiler, use the following format: (/spoiler)Īll times in ET (EST/EDT) unless otherwise noted. Spoiler tags are left to user discretion. Some rule violations may result in a temporary or permanent ban on the first strike. We do ask that you help us keep a high level of discourse by avoiding image-only posts, blog spam, surveys, plugging your own unpublished or self-published fiction, and linking to fundraisers or items for sale. ![]() No book is off-limits since horror is subjective. Here is your place to share your love or loathing for horror lit, but remember to be respectful.Ībusive comments and posts will get you banned but having a dissenting opinion is acceptable. ![]()
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