![]() ![]() Be that being a WW1 soldier trapped in a bunker or a robot stuck at the bottom of the ocean. "We want to give the player some sort of immersive fantasy. Not trying to make things as scary as possible will be a major change, but it's quite sure that the new stories will still be unforgettable experiences, just in a different way. Frictional has always tackled complex and interesting themes in its games, but it has always worked on them from a horror perspective. Amnesia: Rebirth and Amnesia: The Bunker have left the fans of psychological horror with a good aftertaste and wanting new experiences, but Frictional Games is more interested in generating other emotions with its future titles, at least for a while.Ī deeper level of immersion will still be the main trait of whatever project the studio is working on next. ![]() The studio wants to take a break from releasing horror games, which means that we will have to wait until we see a new Amnesia game. The immersion, the personal journey, and a holistic vision are what I see as defining traits of a Frictional game – not just horror as such." I am confident that these games will still feel like Frictional ones. "For future projects, I think we will cut back a bit on the horror aspects in order to give greater focus on other emotional qualities. Exploring a new pathįrictional Games has much more to offer to the players as revealed by creative director Thomas Grip in a recent interview. The studio has demonstrated its skill by releasing quite a few iconic games in the genre, like all of the Amnesia series, which is ultimately represented by its latest installment, Amnesia: The Bunker. You could say that Frictional Games, for example, is specialized in making immersive horror games, and you wouldn't be far from the truth. ![]() There are some studios that have a knack for a specific video game genre. ![]()
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